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P.E.K.K.A

Rabu, 15 Januari 2014 | 0 komentar

Pekka lvl4
"Is P.E.K.K.A a knight? A samurai? A robot? No one knows! P.E.K.K.A's armor absorbs even the mightiest of blows, but it doesn't handle electricity too well."

Pekka lvl1
Pekka lvl2
Pekka lvl3
Pekka lvl4
Level 1 Level 2 Level 3 Level 4

  • Summary
    • The P.E.K.K.A is the last troop to be unlocked in the standard Barracks. She has the strongest armor of any of the elixir-based troops, and the highest damage of any normal unit in the game. However, she is also the most expensive troop of all, and has the longest training time.
    • She has purple crystal spikes growing out of the side of her head, and carries a sword.
    • The P.E.K.K.A receives double damage from Hidden Teslas due to the conductivity of her armor but Lightning Spells don't do double damage to P.E.K.K.A.

  • Offensive Strategy
    • Because this unit has the highest attack of all normal units in the game along with very high health, it is advisable to deploy them in pairs on each corner of the opponent's village or near a bunch of enemy defensive buildings. Most buildings won't survive two attacks of this very powerful unit (600-825 damage per hit depending on level), meaning two P.E.K.K.As should destroy most buildings in a single hit from both units. By deploying in pairs, Mortars won't be as effective either, as they can only damage one pair at a time as opposed to an entire group of P.E.K.K.As deployed together. Nevertheless, if the opponent's village has maximum level Walls, it may be best to deploy larger groups of P.E.K.K.As. This way, they will be able to break through the walls with one hit. Beware of Hidden Teslas though, as Hidden Teslas do twice as much damage to P.E.K.K.As as they do to other Troops.
  • Defensive Strategy
    • Hidden Teslas deal enough damage to kill a P.E.K.K.A quickly. However, several P.E.K.K.As together are still quite dangerous, so make sure you have a secondary defense. Have a plan to remove some of them the old-fashioned way, and then have a Hidden Tesla kill the rest.
    • P.E.K.K.As are not affected by Spring Traps.

  • Upgrade Differences
    • The P.E.K.K.A's sword changes color based on her level.
      • At level 2, the her sword gains an Elixir-colored glow.
      • At level 3, the blade turns black, and the glow is blood-red.
    • At level 3, the P.E.K.K.A's armor color changes from dark blue to black and grows in size.
    • At level 4, the P.E.K.K.A has two swords instead of one and her spikes go more pink.

  • Trivia
    • The P.E.K.K.A is hollow inside if you look carefully.
    • The letters in P.E.K.K.A don't stand for anything in particular. Supercell had a Facebook contest on August 22, 2012 to see who could come up with the best written-out name for P.E.K.K.A as judged by the number of likes the comment received. The name "Perfect Enraged Knight Killer of Assassins" was the winner.
    • There have been huge debates both here and on the official forums over whether the P.E.K.K.A is a female, male or a something else entirely (robot/samurai/knight). However, on one of the Fun Facts shown while the game is loading, it implies that P.E.K.K.A is in fact a "her."
    • The level 10 Barracks, which is the level required to unlock the P.E.K.K.A, has a P.E.K.K.A head on its roof.
    • Level 4 P.E.K.K.As combined with a level 5 Rage Spell do amazing damage, up to 1,485 damage per attack.
    • You can have a maximum of 9 P.E.K.K.As at one time in a full complement of fully upgraded Army Camps. This number increases to 10 if you include the 1 that can fit into a level 4 or 5 Clan Castle.
    • The image used for the P.E.K.K.A on the Barracks info screen changed during the 17 June 2013 update (the same update that added the level 4 P.E.K.K.A). Her new look is much more intimidating, and she now stands ready to strike with her sword. This new look is often debated among fellow players to which one looks the 'best', along with the Dragon.
Preferred Target Attack Type Housing Space Training Time Movement Speed Attack Speed Barracks Level Required Range
None Melee (Ground Only) 25 45m 16 2.5s 10 0.8 tiles
Level Damage per Second Damage per Attack DPS per Housing Space Hitpoints Training Cost Elixir Research Cost Elixir Laboratory Level Required Research Time
1 240 600 9.4 2,800 30,000 N/A N/A N/A
2 270 675 10.8 3,100 35,000 3,000,000 6 10 days
3 300 750 12 3,400 42,000 6,000,000 6 12 days
4 340 850 13.6 3,800 50,000 8,000,000 8 14 days
Sumber : http://clashofclans.wikia.com/wiki/Giant
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Dragon

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Dragon 4 troop moorgr0ve
"The might of the dragons are known throughout the land. This scaly terror of the skies feels no mercy and nothing will escape the fiery splashes of his breath."

Dragon 1 troop moorgr0ve
Dragon 2 troop moorgr0ve
Dragon 3 troop moorgr0ve
Dragon 4 troop moorgr0ve
Level 1 Level 2 Level 3 Level 4

  • Summary
    • The Dragon is a fearsome flying unit and is capable of terrorizing both ground and air units. Unlike the Balloon, the Dragon has both ranged and splash damage, like the Wizard.
    • Also unlike the Balloon the Dragon does not target a specific Building to attack; it targets whatever is nearest.
    • A Dragon does short-range splash damage when it attacks. This can only be noticed when used against Clan Castle Troops and Walls.

  • Offensive Strategy
    • Most Dragon strategies involve taking out as many Air Defenses as possible with other units (infantry, Giants, etc.) or Lightning Spells, as it is a significant weakness to this powerful unit.
    • A good strategy involves a mix of Dragons and Balloons. Dragons can suck up fire from Air Defenses and Wizard Towers while Balloons go straight for the Defensive Buildings, though this is a very costly strategy.
    • Dragons are mostly used to get Trophies as their high cost doesn't make them great candidates for resource raiding.
  • Defensive Strategy
    • Dragons are one of the most powerful Troops in the game, and as such it can be difficult to defend against them. Multiple high-level Air Defenses are critical for success against Dragons; make sure that your Air Defenses are behind your primary line of defense so that they cannot be taken out early in the battle.
    • Dragons are wonderful Clan Castle Troops. As a flying unit, the Dragon is completely immune to attacks from most ground troops, and its splash damage capability makes it especially suited for destroying groups of Barbarians and Goblins. Its high health also helps it survive attacks from even multiple Archers or Wizards (although a large group of either will usually be enough to destroy the Dragon).

  • Upgrade Differences
    • The Dragon encounters major graphic changes at all 4 levels.
      • At level 2, the Dragon's skin turns from green to purple, matching its image in the Barracks. Its eyes also turns elixir colored.
      • At level 3, the Dragon's skin changes again to dark grayish-brown.
      • At level 4, the Dragon's skin turns a deep red; announcing the update, Supercell called it "The ancient red dragon." Its eyes also start flaming.

  • Trivia
    • The Dragon is one of the two troops of which the picture in the Barracks resembles an upgraded troop, the other is the Wall Breaker.
    • The Dragon's attack was given a splash damage component as of the 12 March 2013 update, making them much more powerful against groups of ground troops.
    • A Dragon's shadow is oval, not dragon-shaped.
    • The Dragon received new art as of the 23 May 2013 update; the new Dragon receives forelegs along with a line of small spikes down its neck and back. This new look is often debated among fellow players to which one looks the 'best', along with the P.E.K.K.A.
    • You can have a maximum of 12 Dragons at one time in a full complement of fully upgraded Army Camps. This number increases to 13 if you include the 1 that can fit into a lvl 3+ Clan Castle.
    • The Dragon has a pair of paws and fire in its mouth since the 23 May 2013 update. The appearance has also been changed to a robotic like creature.
    • The first person to have reached over 4,000 trophies (Jorge Yao) used an all-Dragon army to do so. He used 4 Lightning Spells as support, one to take out Clan Castle troops and the rest to destroy an Air Defense. This was his way to ensure 50% damage practically every time he attacked in order to become the top player and achieve this wonderful feat.
Preferred Target Attack Type Housing Space Training Time Speed Attack Speed Barracks Level Required Range
None Area Splash 0.3 Tile Radius (Ground and Air) 20 30m 16 1.5s 9 3 tiles
Level Damage per Second Damage per Attack DPS per Housing Space Hitpoints Training Cost Elixir Research Cost Elixir Laboratory Level Required Research Time
1 140 210 7 1,900 25,000 N/A N/A N/A
2 160 240 8 2,100 30,000 2,000,000 5 7 days
3 180 270 9 2,300 36,000 3,000,000 6 10 days
4 200 300 10 2,500 42,000 8,000,000 8 14 days
Sumber : http://clashofclans.wikia.com/wiki/Dragon
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Healer

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Troop-Healer
"This majestic creature lives to protect and aid her fellow troops. Any army is improved with her healing support, but make sure to protect her from air defenses!"

Healer1
Healer3
Level 1 & 2 Level 3 & 4

  • Summary
    • The Healer is a flying unit. She has no attacking abilities, but can heal any ground Troops, except when in defense (in which case she heals damaged Buildings and Clan Castle reinforcements).
    • When the Healer is deployed, a pulsating circular aura appears around her. If all units have full health, she will stop moving and do nothing (even if she is being attacked). Should a ground troop be damaged by a Defense, she will fly over and start healing.
    • Note that Healers will not heal flying units (other Healers, Dragons, Balloons, Minions or itself) unlike a Healing Spell which heals everything, Healers included.
    • Healers will heal Troops donated from other people that are in your Clan Castle.

  • Offensive Strategy
    • A Healer does not last long if she is in the range of an Air Defense, so make sure you destroy or otherwise occupy the Air Defense before sending in your Healer(s). One strategy is to send a few Wall Breakers in to break the wall that is protecting the Air Defense. Then send in a group of Giants (usually 12 or more) to destroy it. Finally send in a Healer along with other troops after the Giants. As long as the Healer does not get distracted by other Troops taking damage, the Giants will live for a significant amount of time (due to the constant healing) and will distract the defenses while the other troops destroy everything.
    • If at any point in the battle all of your non-Healer Troops are killed and you have no more non-Healer troops to deploy, the battle will end, even if you have Healers deployed that are still alive.
    • Healers can allow Giants and other defensive troops to withstand massive amounts of damage, even doubling that of their normal health.
    • Support the Healer with durable Troops like Giants or P.E.K.K.As.
    • You are able to heal a Healer with a Healing Spell, try for yourself!
  • Defensive Strategy
    • If the Healer is donated as a Clan Castle reinforcement, she will heal buildings damaged by attackers as well as other clan castle troops.
    • If you are considering using a Healer in your Clan Castle for defensive purposes, it is strongly discouraged to do so. While Healers can and do heal buildings, in practice the amount the Healer can restore is far less than the buildings are taking, even from just a few Troops. Archers or other offensive troops are much better in this situation, as Healers really don't end up affecting anything given the time it takes them to heal and the fact that their large housing requirement (14) takes up most or all of the available Clan Castle space.

  • Upgrade Differences
    • At level 3, her aura and her dress both turn from yellow to purple.

  • Trivia
    • As part of the 23 May 2013 update, Healers had their training costs reduced at all levels, training time shortened from 20 minutes to 15, and required housing space lowered from 20 to 14.
    • You can have a maximum of 17 Healers at one time in a full complement of fully upgraded Army Camps. This number increases to 19 if you include the 2 that can fit into a fully upgraded Clan Castle.
      • Note: Having this many Healers is highly discouraged as your army will have no offensive capabilities.
Preferred Target Attack Type Housing Space Training Time Movement Speed Attack Speed Barracks Level Required Range
None Heal Splash 2 Tiles Radius (Ground Only) 14 15m 16 0.7s 8 5 tiles
Level Heals per Second Heals per Attack Hitpoints Training Cost Elixir Research Cost Elixir Laboratory Level Required Research Time
1 35 25 500 5,000 N/A N/A N/A
2 42 29 600 6,000 750,000 5 3 days
3 55 38 840 8,000 1,500,000 6 5 days
4 71 50 1176 10,000 3,000,000 7 7 days
Sumber : http://clashofclans.wikia.com/wiki/Healer
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Wizard

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Wizard 6 troop moorgr0ve
"The Wizard is a terrifying presence on the battlefield. Pair him up with some of his fellows and cast concentrated blasts of destruction on anything, land or sky!"

Wizard lvl1
Wizard lvl3
Wizard lvl4
Wizard lvl5
Wizard 6 troop moorgr0ve
Level 1 & 2 Level 3 Level 4 Level 5 Level 6

  • Summary
    • The Wizard is a magical unit that wears a hooded cloak, a leather belt with golden buckle and matching boots.
    • The Wizard is very similar to the Archer in that he uses a ranged attack and can shoot over Walls. He shoots fireballs that do high damage, but requires support as he has relatively low hitpoints and can easily be killed by point defenses. Wizards are commonly used in large groups for fire support or as a force multiplier (similar to Archers), but they can also be effective in smaller numbers, especially at lower levels.

  • Offensive Strategy
    • Wizards have high enough health to survive a few splash damage attacks, but point defenses can present a significant problem. Due to their inability to withstand sustained fire, Wizards are primarily used behind more durable troops such as Giants or P.E.K.K.As (or supported with Healer(s)).
    • Their ability to attack over Walls make them very useful for attacking from the outside of Walls, or attacking from a distance without the danger of being caught in a Mortar or Wizard Tower blast.
    • Barbarians can be used as a meat shield to support Wizards, but be careful, as Wizards can still be affected by Mortars and Wizard Towers due to their splash damage.
    • Wizards can be very effective at taking out defenses; their very high damage makes turret hit points no match for them. However, to maximize their effectiveness, it is generally considered a good idea to deploy them in decent-sized groups, along with a few P.E.K.K.As or Giants as a good distraction.
    • Wizards are amazing at clearing out an enemy's Clan Castle Troops. Their ability to do high amounts splash damage allows them to kill a lot of Troops at once. Deploying a Wizard or two after the Clan Castle Troops have engaged you can be a good alternative to a Lightning Spell.
    • A strong technique is to use 2 Healers to support a large group of Wizards. This way, the point-defenses would have to target one Wizard at a time to kill it (i.e. 3 Cannons shooting at the same Wizard) which is very unlikely; splash damage cannot kill the Wizards since they simply cannot out-damage the two Healers, especially at lower levels.
  • Defensive Strategy
    • Wizards are excellent defensive Troops, as they can attack enemy Troops from behind Walls. If attacking Troops notice a Wizard emerging from the Clan Castle they will turn to attack it, even if they have to destroy a Wall segment to reach it.
    • As of the 12 March 2013 update, the Wizard's attack now has a splash component. This increases their effectiveness against lower-health Troops such as Goblins, Archers and Barbarians as Clan Castle Troops.

  • Upgrade Differences
    • Level 1-3 Wizards shoot fireballs, level 4-5 Wizards shoot lightning, and level 6 Wizards shoot fireball lightning.
    • At level 3, the Wizard's cloak changes from light blue to purple. His boots become bright purple as well.
    • At level 5, his cloak changes to dark blue, and his boots darken to nearly black.
    • At level 6, his cloak changes to the color of wine, his belt becomes orange, and his eyes turn a shade of yellow.

  • Trivia
    • Wizards are often used by high-level players in place of Archers because of their high damage and relatively high health (when compared to Archers that will be killed in a single hit by most high level defensive buildings).
    • You can have a maximum of 60 Wizards at one time with the maximum number of fully upgraded Army Camps. The number increases to 67 if you include the 7 you can fit in a fully upgraded Clan Castle.
    • On top of the Wizard Tower is also a Wizard, but it has a different way of attacking. It is not necessary to train, or even unlock, a Wizard in the Barracks in order to place the Wizard Tower.
    • Because you get Wizards in the tutorial, they are the first unit that you deploy but NOT the first unlocked for general use, which are Barbarians.
    • Along with the level 5 and 6 Wall Breaker, the Wizard is the only unit in the game capable of one-shot killing itself.
    • On a per-housing space basis, the Wizard has the highest damage per second of any Troop by a fair margin (45 damage per housing space at level 6, far ahead of the second-place level 6 Balloon at 32.6).
Preferred Target Attack Type Housing Space Training Time Movement Speed Attack Speed Barracks Level Required Range
None Area Splash 0.3 Tile Radius (Ground & Air) 4 8m 16 1.5s 7 3 tiles
Level Damage per Second Damage per Attack DPS per Housing Space Hitpoints Training Cost Elixir Research Cost Elixir Laboratory Level Required Research Time
1 50 75 12.5 75 1,500 N/A N/A N/A
2 70 105 17.5 90 2,000 150,000 3 1 day
3 90 135 22.5 108 2,500 450,000 4 2 days
4 125 187.5 31.25 130 3,000 1,350,000 5 3 days
5 170 255 42.5 156 3,500 2,500,000 6 5 days
6 180 270 45 164 4,000 7,500,000 8 14 days
Sumber : http://clashofclans.wikia.com/wiki/Wizard
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Balloon

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Balloon new
"These promoted skeletons have traded in their joy of destroying walls for a joy of destroying defenses. Deploy them to take out pesky mortars and cannons!"

Balloon1C
Balloon3C
Balloon5C
Balloon6 250
Level 1 & 2 Level 3 & 4 Level 5 Level 6

  • Summary
    • Balloons are "promoted" Wall Breakers that now attack from a hot air balloon. They drop bombs on the villages with a large area splash damage, but can be easily taken out by any anti-air defenses (such as the Air Defense).
    • Balloons are slow-moving aerial units that do devastating amounts of splash damage to ground targets.
    • Balloons, like Giants, target defensive structures first.
    • They are the slowest moving Troops in game.
    • Balloons explode and deal additional damage when destroyed.

  • Offensive Strategy
    • It would be advisable to destroy all aerial defenses such as Archer Towers, Wizard Towers and Air Defenses before deploying Balloons. Also beware of the Clan Castle; ArchersWizards and Dragons hiding in a Clan Castle will make short work of Balloons as well.
    • Balloons are exceptionally useful in the Single Player Campaign. You can simply destroy all of the Air Defenses, Archer Towers and Wizard Towers, then deploy a single Balloon. It will destroy every building. It takes a bit of patience, but it pays off at the end. With a Single Player Campaign, there is no time limit, so one unthreatened balloon will eventually destroy every building.
      • Important note: In many cases a single Balloon will take enough time to destroy the remaining buildings that your game will time out due to inactivity, which will cause your attack to end prematurely and be unsuccessful (regardless of how many stars you had earned to that point). To prevent this from happening simply change the view every few moments (by panning or zooming).
    • When raiding other players, time is limited, so make sure you take out all the Air Defenses quickly, then send in multiple Balloons.
    • Groups of five Balloons or more can usually overwhelm an Archer Tower. Nine Balloons is generally assured destruction unless there are Air Bomb or an Air Defense nearby.
    • If Elixir is no object, dropping a Dragon near an Air Defense before deploying Balloons can protect them from being attacked for a significant amount of time, much like Giants can occupy a Mortar.
    • You can also send Balloons after Air Defenses themselves, but this isn't recommended if the Balloons have a long distance to fly for they will be shot down quickly.
    • Although Balloons are slow moving, their damage is excellent; a good option is to speed them up with a Rage Spell. "Rage-Balloons" is an effective, if not often used, strategy (the only drawback is the time to train them).
    • Beware of Wizard Towers and Hidden Teslas, as they can cause quite a bit of damage before being destroyed, allowing Archer Towers to then destroy your balloons easily.
    • Some people forget to buy Air Defenses; Balloons (and Minions) are a great way to teach them the error of their ways.
    • Destroy the Air Defenses, as their sole purpose is to destroy air units (and they are very good at it). Mistakenly placing a Balloon while the Air Defense remains active will cost you!
  • Defensive Strategy
    • Generally, Balloons are relatively decent as a defensive unit: if a player is attacking only with troops that cannot target air units (Barbarians, Giants, Goblins, etc.), the Balloon is perfect for defending as it cannot be destroyed except by Lightning Spells. It is especially effective against Barbarians and Goblins as it does splash damage.
    • From a defensive standpoint, it takes quite a few Archers to take out the Balloon, which effectively weakens the raid. Its only major weaknesses are Dragons and Minions, both of which can destroy it easily without fear of counterattack. A single similar-level Wizard (up to level 3) is also able to destroy a Balloon due to its high damage output, but only if it has sufficient range to fire twice before the Balloon closes (the Balloon will kill the Wizard in one shot). Beyond level 3, two Wizards would be required.

  • Upgrade Differences
    • At level 3, the Balloon receives wooden armor attached to the sides of the envelope underneath its rigging.
    • At level 5, the Balloon's basket gain golden spikes attached to its side.
    • At level 6, the Balloon's red envelope turns to black with a white skull on it, and the wooden armor become gray-black steel.
    • Appropriately, at each level the Balloon pilot resembles a similar-level Wall Breaker.

  • Trivia
    • Balloons are the first aerial troop unlocked in the game.
    • Balloons are piloted by Wall Breaker units.
    • Balloons are the slowest moving troop in the game.
    • You can complete many of the single player missions using a single Balloon only, as many do not have aerial defenses.
    • You can have a maximum of 48 Balloons at one time in a full complement of fully upgraded Army Camps. This number increases to 54 if you include the 6 that can fit into a fully upgraded Clan Castle.
    • Due to a peculiarity of the Balloon attack, the first bomb a Balloon drops on an individual building does damage the instant it is dropped; the last bomb it drops will do no damage.
    • Balloons "hover around" slightly while they are attacking.
    • A level 6 Balloon has the same design on its exterior as a Seeking Air Mine, which suits as a Seeking Air Mine does significant damage to level 6 Balloons.
    • Level 6 Balloons do more damage per attack then a level 1 P.E.K.K.A.
    • The research cost for a level 6 Balloon is less than the research cost of a level 6 Archer, even though level 6 Balloons have more damage per attack and more hit points.
    • The 17 Apr 2013 update granted the Balloon the ability to explode and deliver splash damage when it dies.
    • With the exception of the Healer (which cannot attack anything at all), the Balloon is the only unit in the game that cannot attack an enemy version of itself.
    • Balloons are best suited with multiple troops and deal major damage.
    • Although piloted by former Wall Breakers, Balloons do not use kamikaze attacks.
    • Although Clash of Clans is set in a medieval time, the Mortar, Air Defense, Hidden Tesla, Elixir Collector, Dark Elixir Drill, Balloon and Santa's Surprise completely ignore that fact.
Preferred Target Attack Type Housing Space Training Time Speed Attack Speed Barracks Level Required Range Death Damage Radius
Defenses Area Splash 1.2 Tile Radius (Ground Only) 5 8m 10 4s 6 0.5 tiles 1.2 tiles
Level Damage per Second Damage per Attack DPS per Housing Space Damage Upon Death Hitpoints Training Cost Elixir Research Cost Elixir Laboratory Level Required Research Time
1 25 100 5 25 150 2,000 N/A N/A N/A
2 32 128 6.4 32 180 2,500 150,000 2 1 day
3 48 192 9.6 48 216 3,000 450,000 4 2 days
4 72 288 14.4 72 280 3,500 1,350,000 5 3 days
5 108 432 21.6 108 390 4,000 2,500,000 6 5 days
6 162 648 32.4 162 545 4,500 6,000,000 7 10 days
Sumber : http://clashofclans.wikia.com/wiki/Balloon
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Wall Breaker

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Wallbreaker new
"Nothing warms a Wall Breaker's cold and undead heart like blowing up walls. A squad of them will make way for your ground units, and they will do it with a BANG!"

Wallbreaker lvl1
Wallbreaker lvl3
Wallbreaker lvl5
Wall breaker6
Level 1 & 2 Level 3 & 4 Level 5 Level 6

  • Summary
    • The Wall Breaker's appearance is that of a small skeleton that wears a brown aviator hat and has a small scar across its right eye. It carries a large bomb.
    • The Wall Breaker attacks by locating the nearest protected building and destroying its protective Wall by blowing itself up kamikaze style. It deals splash damage around its target and deals 40x damage to Walls.
    • Upon dealing damage, Wall Breakers will perish (regardless if they damage a Wall, building or enemy Troop).
    • Wall Breakers will continue attacking any Wall until all are gone, even if you put it far away from a Wall.

  • Offensive Strategy
    • Wall Breakers destroy Walls faster than any other unit and make gaps for other units such as Giants to enter the opponent's base.
    • Wall Breakers will look for the nearest building/turret that is trapped (fully or partially) by Walls and target any Wall that is trapping them. The exact mechanic can be found in the video below.
    • Wall Breakers cost a significant amount of Elixir and, due to their low health, spamming Wall Breakers result in many losses. To combat this, one or two Giants may be placed first to distract the nearby defensive structures. Wall Breakers can then be used to target Walls without being fired upon.
    • Giants and Wall Breakers make an excellent team: The Giants distract and in return the Wall Breakers destroy the wall. Then the Giants can move in successfully. All possible with teamwork.
    • Wall Breakers can be extremely effective if deploying 2 at a time very quickly, and do a straight line of 2 Wall Breakers each.
    • Once Wall Breakers have destroyed a protecting Wall(s), the remaining Wall Breakers will proceed to destroy the protecting inner Walls.
    • Wall Breakers have small amounts of health so use them wisely.
    • Before you deploy Wall Breakers, place a couple Barbarians or Giants to soak up hits so the Wall Breakers don't die before they explode. It is helpful to place the Barbarians or Giants a short distance away from the target Wall so that splash damage from a Mortar or Wizard Tower won't catch the Wall Breakers as well.
    • Wall Breakers do splash damage, so it can also be used to finish off buildings close to the Walls.
  • Defensive Strategy
    • Wall Breakers are no longer fooled by spiked or decoy Walls.
    • Wall Breakers will not target a Wall unless it can see a building behind it.
    • Note that Wall Breakers will not target single Walls. There needs to be at least 3 connected Walls for a Wall Breaker to target it, and it must be protecting a building fully or partially.
    • Having double layers of Walls is ineffective vs. Wall Breakers, as Wall Breakers deal splash damage that will destroy both layers of Walls.

  • Upgrade Differences
    • At level 3, the bomb that the Wall Breaker is holding becomes larger.
    • At level 5, the Wall Breaker's bomb turns golden.
    • At level 6, the Wall Breaker exchanges its bomb for a barrel of explosives.

  • Trivia
    • The Wall Breaker is one of two Troops of which the picture in the Barracks resembles an upgraded version, the other being the Dragon.
    • If there are no Walls and you deploy a Wall Breaker, it will run to the nearest building and blow itself up. However, it will do much less damage to the building compared to what it can do against Walls, e.g. a level 5 Wall Breaker will do only 46 damage to a building, whereas it will do 1,840 damage to a Wall.
    • When Wall Breakers are sent to your Clan Castle, during an attack they will target the attackers and blow themselves up, which makes it a bad Troop to be donated for defensive purposes. When attacking, they are also pretty much useless, since they come out in large groups (like 5-10 wall breakers at a time), blowing up a lot of walls if they survive, but they may also die from a single mortar hit. It is also quite rare for this large group of wall breakers to enter the first layer of wall and blow up the compartment inside.
    • You can have a maximum of 120 Wall Breakers at a time with all Army Camps at maximum level. This number increases to 135 if you include the 15 that can fit into a fully upgraded Clan Castle.
    • Wall Breakers take up two spaces in your Army Camp as of the March 12, 2013 update. Prior to this update the Wall Breaker took up only a single housing space.
Preferred Target Attack Type Housing Space Training Time Speed Attack Speed Barracks Level Required Range
Walls (Damage x40) Area Splash 2 Tile Radius (Ground Only) 2 2m 24 1s 5 1 tile
Level Damage Damage vs. Walls Hitpoints Training Cost Elixir Research Cost Elixir Laboratory Level Required Research Time
1 12 480 20 1,000 N/A N/A N/A
2 16 640 24 1,500 100,000 2 1 day
3 24 960 29 2,000 250,000 4 2 days
4 32 1280 35 2,500 750,000 5 3 days
5 46 1840 42 3,000 2,250,000 6 5 days
6 60 2400 54 3,500 6,750,000 8 10 days
Wall Breakers required to break through Walls
Wall Level
Wall1 Wall2 Wall3 Wall4 Wall5 Wall6 Wall7 Wall8 Wall9 Wall10 Wall11
1 2 3 4 5 6 7 8 9 10 11
Wall Breaker Level 1 1 2 2 2 3 5 6 7 9 12 15
2 1 1 2 2 3 4 4 5 7 9 11
3 1 1 1 1 2 3 3 4 5 6 8
4 1 1 1 1 2 2 2 3 4 5 6
5 1 1 1 1 1 2 2 2 3 3 4
6 1 1 1 1 1 1 2 2 2 3 3

Sumber : http://clashofclans.wikia.com/wiki/Wall_Breaker
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