"The mighty Golem loves to soak up damage! When destroyed, it explodes and splits in two. The resulting Golemites have one-fifth the Golem's strength and hitpoints."
Level 1 & 2 | Level 3 & 4 | Level 5 |
- Summary
- Offensive Strategy
- A good strategy is to release Golems and wait until all splash damage defenses like Mortars and Wizard Towers fire on them then release units like Archers and Barbarians.
- Since the Golems do small amounts of damage themselves, it´s important you bring high damage-dealing troops as back-up, like Wizards orWitches.
- Golems aren't affected by Spring Traps. However when it becomes two Golemites, they are affected
- Defensive Strategy
- Golems, like Giants and P.E.K.K.As, are very high-health units that can be used to soak up fire. Make sure that the Golem is in the middle or in range of most of your defenses, as the Golem can distract attacking troops very effectively for a considerable amount of time. Even when overwhelmed, the Golem does a surprising amount of splash damage, enough to kill all Tier 1 and most Tier 2 troops (including lower-level Giants), as well as even Hog Riders. Any remaining attackers will then have to deal with the two Golemites as well.
- Golems, like P.E.K.K.As are not affected by Spring Traps. Golemites are affected by Spring Traps
- Upgrade Differences
- The Golem undergoes a significant graphic change at level 5.
- At level 3, the Golem's rocky exterior changes shade from light gray to a darker gray.
- At level 5, the Golem gains purple, crystal-like spikes, quite similar to those on the level 3 Wizard Tower and his entire body gains a purple/grey color.
- The Golem undergoes a significant graphic change at level 5.
- Trivia
- Added in the 17 Apr 2013 update.
- You can have a maximum of 8 Golems at one time in a full complement of fully upgraded Army Camps. This number increases to 9 if you include the 1 that can fit into a fully upgraded Clan Castle.
- It is the only troop that splits into multiple units upon death.
- Golems and Balloons are the only troops that deliver splash damage upon dying. This is in contrast to the Wall Breaker, which dies upon delivering splash damage.
- Has a housing space requirement of 30, which is 5 spaces more than a P.E.K.K.A.
- The Golem is the only troop that can fill a level 5 Clan Castle by itself.
- The Golem has the highest hitpoints among all troops even at level 1, however, it has the lowest DPS per housing space among all troops even at level 6, even lower than Giant at 2.2 DPS per housing space.
Preferred Target | Attack Type | Housing Space | Training Time | Movement Speed | Attack Speed | Dark Barracks Level Required | Range | Death Damage Radius |
---|---|---|---|---|---|---|---|---|
Defenses | Ground | 30 | 45m | 12 | 2.4s | 4 | 1 tile | 1.2 tiles |
Level | Damage per Second | Damage per Attack | DPS per Housing Space | Damage Upon Death | Hitpoints | Training Cost | Research Cost | Laboratory Level Required | Research Time |
---|---|---|---|---|---|---|---|---|---|
1 | 38 | 91.2 | 1.26 | 350 | 4,500 | 450 | N/A | N/A | N/A |
2 | 42 | 100.8 | 1.4 | 400 | 5,000 | 525 | 60,000 | 6 | 10 days |
3 | 46 | 110.4 | 1.53 | 450 | 5,500 | 600 | 70,000 | 7 | 12 days |
4 | 50 | 120 | 1.666 | 500 | 6,000 | 675 | 80,000 | 7 | 14 days |
5 | 54 | 129.6 | 1.8 | 550 | 6,300 | 750 | 90,000 | 8 | 14 days |
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