Level 1 | Level 2 | Level 3 | Level 4 |
- Summary
- The X-Bow is a rapid-firing turret that is unique in two ways. First, it must be loaded with Elixir in order to function. Second, it can be configured to target ground units only (at a 14-tile range) or both ground and air units (at an 11-tile range).
- Supercell posted a teaser video on their Facebook page prior to the X-Bow's release in October 2012:
- Defensive Strategy
- A well-placed and loaded X-Bow will dominate attacks, but to be most effective it should not be used as a front-line defense. With the longest range of any defense, it is best placed behind all other defenses, typically in the center of a base (near either storages or the Town Hall).
- Remember to refill your X-Bow with Elixir! An unloaded X-Bow is not only a waste of space, it is a good indicator that your base may be neglected and ripe for attack.
- Offensive Strategy
- The X-Bow has essentially no weaknesses unless it is set to ground-only mode, determinable by the way it is angled. If it is horizontal to the ground, it can target ground troops only. If it is tilted up, then it can attack air units as well.
- In order to attack an X-Bow, treat it like a longer-ranged (and much stronger) Cannon or Archer Tower, but don't forget that many units are not a problem for this tower. Distract it with high-health units (Giants, P.E.K.K.As, etc.) and destroy it with a large group of attackers such as Archers orBarbarians.
- Important strategy tip!
- Attacking players can see if the defender's X-Bow is loaded or not. Currently there is no way to tell exactly how much Elixir it has left, but a player can visually tell when it is empty. When it is loaded, you will see a small box containing what appears to be small Elixir bolts. An unloaded X-Bow will be lacking the clip, and the bowstring will be missing as well (see image gallery below).
- An X-Bow that is empty is completely useless and will not fire. It still must be destroyed to achieve 100% destruction, and Troops that preferentially attack defenses (Balloons, Giants) will still target an unloaded X-Bow if it is closer to them than an active defense.
- Upgrade Differences
- X-Bows undergo significant visual changes at each level.
- At level 1, the X-Bow consists of a huge crossbow-like structure mounted on a base made of light-colored wood.
- At level 2, the X-Bow's base gains gilded legs and rotational mount.
- At level 3, the X-Bow base becomes solid black with large black spikes on each corner.
- At level 4, the X-Bow base become golden and the large spikes on each corner turn red, like they are made of ruby.
- X-Bows undergo significant visual changes at each level.
- Trivia
- It is currently the only defense that can be changed to target different kinds of enemies, i.e. between targeting ground troops only or both ground and air troops (with slightly reduced range).
- It is also currently one of only two defenses (with the Inferno Tower) that needs to be periodically reloaded.
- In ground-only mode, the X-Bow has the longest range of any defensive building in the game at 14 tiles. When the X-Bow is in ground and air mode, the Mortar has an identical 11-tile range (although the X-Bow can attack both air and ground units at this range unlike the Mortar).
- It and the Inferno Tower are the fastest-shooting turrets.
- It was introduced in the Halloween 2012 update.
- The name "X-Bow" is a play on the word "Crossbow", which the device resembles.
- The X-Bow is the defensive building with the highest hit points (the Inferno Tower has equal hit points at levels 1 and 2 only, and slightly lower hit points at level 3).
- It is unlocked at Town Hall level 9 due to its large range of capabilities.
- There is an achievement for destroying a certain amount of X-Bows, and it is called X-Bow Exterminator.
- The X-Bow will notify you when it is running low on ammunition.
- Icons Description
Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 3 |
Range | Attack Speed | Damage Type | Unit Type Targeted | Number of Rounds | Size |
---|---|---|---|---|---|
11 | 0.128s | Single Target | Ground & Air | 1500 | 3x3 |
14 | 0.128s | Single Target | Ground | 1500 | 3x3 |
Ground and Air | Ground Only |
---|---|
Level | Damage per Second | Damage per Shot | Hitpoints | Cost to Load | Cost | Build Time | Experience Gained | Town Hall Level Required | Shot Color |
---|---|---|---|---|---|---|---|---|---|
1 | 50 | 6.4 | 1,500 | 50,000 | 3,000,000 | 7 days | 777 | 9 | Purple |
2 | 60 | 7.68 | 1,900 | 60,000 | 5,000,000 | 10 days | 929 | 9 | Gold |
3 | 75 | 9.6 | 2,400 | 70,000 | 7,000,000 | 14 days | 1,099 | 9 | Dark Blue |
4 | 80 | 10.24 | 2,800 | 80,000 | 8,000,000 | 14 days | 1,099 | 10 | Orange |
Loaded | Empty |
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