"Set the Inferno Tower's Dark Elixir fueled flame to build up unbelieveble damage to single targets, or to constanly roast multiple targets at once. Healing effects get blocked by its extreme heat!"
Level 1 | Level 2 | Level 3 |
- Summary
- The Inferno Tower shoots a jet of flame that burns through even the thickest armor.
- It's the last defense unlocked.
- The flame in single target mode takes a while to heat up, making it most effective against the biggest and baddest troops.
- Stop Heroes, P.E.K.K.As and Golems in their tracks, and shoots Dragons out of the sky with the powerful single target mode Inferno Tower!
- The Inferno Tower can be overwhelmed by large groups of weaker units, such as the Archer when it is in single target mode.
- In single target mode, the Inferno Tower does progressive damage against a single target. The longer the tower stays focused on the same target, the more damage it does. This makes Inferno Tower in single target mode very weak against large numbers of Tier 1 troops and very strong against smaller numbers of high health troops such as P.E.K.K.As, Dragons, Giants and Golems.
- Similar to the X-Bow, the Inferno Tower must be recharged periodically. However, recharging it requires Dark Elixir instead of normal Elixir.
- Troops targeted by the Inferno Tower are not able to be healed.
- Supercell released a teaser video on it: Inferno Tower Video
- Defensive Strategy
- The Inferno Tower in single target is weak against large numbers of Tier 1 (and to a lesser extent Tier 2) troops. Make sure the Inferno Tower is within range of a Mortar or a Wizard Tower so that it is adequately defended.
- This defense, when set in single target mode, is tailor-made to destroy the most powerful of troops, such as the Dragon, P.E.K.K.A and Golem. As such it is a perfect complement to a Wizard Tower, which is very effective against large numbers of weaker Troops but struggles against those with high health pools. Positioning these two structures close by can substantially improve the survivability of both structures (and the rest of your base).
- The multiple target mode restricts the healing of its targets, it is best to place them near the most important buildings like storages or the town hall.
- The multiple target mode can be used to easily overwhelm a groups of Tier 1 troops.
- Offensive Strategy
- This structure wreaks havoc with most common offensive strategies where heavy units go in first to distract defenses and light units follow. Letting your heavy troops get in range of it spells certain doom for them, as after even a few seconds no amount of Healers will be able to keep aP.E.K.K.A or Golem alive. A combination of Lightning Spells and a group of Minions may be the best way to get at the Inferno Tower if it is behind multiple Walls and defenses.
- Four level 4+ Lightning Spells will destroy a level 1 Inferno Tower. Five level 4+ Lightning Spells will destroy a level 2 Inferno Tower. Five level 5Lightning Spells will destroy a level 3 Inferno Tower.
- Small troops are stronger against the Inferno Tower in single target mode, as every time it targets a new troop it will have to heat up again. Golemsget destroyed in seconds by this strong defensive building, but if you surround it with Archers or Barbarians it will be defeated very quickly. In single target mode it can only target one unit at a time, so attacker spacing is not an issue (unless a Wizard Tower or Mortar is nearby).
- Look at the Inferno Tower to see if it is empty or full with Dark Elixir. If it is empty there will be no canister of Dark Elixir attached to the side of the tower, and there will no longer be fire emitting from the top. Finally the glowing lava pool present at the bottom will have also disappeared, giving the entire structure the look of ordinary rock or metal (see image gallery below).
- Upgrade Differences
- Inferno Towers undergo a slight visual change when upgraded to level 2.
- When initially constructed, the Inferno Tower consists of a tall, narrow tower of rocks straddling a glowing pool of lava. At the top of the Inferno Tower is a circular focusing lens, and a rectangular-shaped Dark Elixir reservoir is mounted on one side.
- At level 2, huge red flames are emitted from the focusing lens on the top of the tower, and the prominent sections of rock from the first level become gilded with a red overlay. The rock holding the lens becomes gold and the lens themselves become red and the fire overwhelms the ring.
- At level 3, its structural supports become thicker and gain spikes. Also, the structure that contains the fire becomes a hollow faceted frame.
- Inferno Towers undergo a slight visual change when upgraded to level 2.
- Trivia
- It was Added on the May 23, 2013 update as part of the 'Fiery Fortress' Update.
- Takes up a 2x2 space. Along with the Hidden Tesla, this is the smallest footprint of any permanent defensive structure.
- There is currently only 2 upgrade available, giving the Tower a total of 3 levels. This gives it the least amount of upgrades of any building (aside from the Builder's Hut, which has no upgrades at all).
- It is similar to the X-Bow due to the fact that both have limited ammunition, must be periodically reloaded and have two modes.
- Although the Inferno Tower is reloaded with Dark Elixir, it shoots out a continuous line of fire.
- There is an achievement for destroying a certain amount of Inferno Towers, and it is called Firefighter.
- Icons Description
Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
Range | Attack Speed | Damage Type | Unit Type Targeted | Number of Rounds | Size |
---|---|---|---|---|---|
9 | 0.128s | Single Target/ Multiple targets | Ground & Air | 750 | 2x2 |
Level | DPS Initial | DPS After 2 Seconds | DPS After 5 seconds | DPS Multiple targets | Number of targets | HP | Cost to Load | Cost | Build Time | ExperienceGained | Town Hall Level Required |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 24 | 100 | 1,000 | 30 | 5 | 1,500 | 500 | 5,000,000 | 7 days | 777 | 10 |
2 | 30 | 125 | 1,250 | 38 | 5 | 1,900 | 600 | 6,500,000 | 10 days | 929 | 10 |
3 | 36 | 140 | 1,400 | 42 | 5 | 2,200 | 700 | 8,000,000 | 14 days | 1099 | 10 |
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